![]() ![]() This way, we can keep things simple and get a good idea of the full process. Therefore, we’ll start with a fresh install of Joomla! 3.x, without sample data. You can follow along with the steps below using any language you need.Īlthough creating a multilingual website isn’t complicated, it involves following a number of essential steps. Here, we’ll use French as the second site language - but that’s just for demonstration purposes. For users speaking another language, there should be a language switch available giving them access to the same content but in a different language. In this tutorial, the default language of the site is English. 3 Option 2: Setup a multilingual site during a new installation.2.2.1 Installing a new language package.2.1 Checking which languages are currently available.2 Option 1: Setup a Multilingual site on an existing site.Building a Codeless Language Module with BBEdit 8.Codeless Language Modules - BBEditExtras.Language Module Documentation Supplement.When editing a LOGIC source file in BBEdit, select AGI LOGIC as the Document Language setting from the bottom of the window, which will enable syntax coloring and the ability to quickly (un)comment lines and blocks of code. To install, download and unzip the ist file and copy it into the ~/Library/Application Support/BBEdit/Language Modules/ directory on your Mac. Below is the current version of the AGI LOGIC Codeless Language Module for BBEdit. After doing some research, I learned that it was very feasible to design my own module for AGI LOGIC. I had recently encountered a similar issue when reading a C# file on a Mac, which prompted me to learn about the Codeless Language Modules in BBEdit. Fortunately, there is a way to work around this issue in BBEdit by creating a Codeless Language Module. One downside to working with an old, obscure, and proprietary language such as LOGIC is that modern day text editors will likely not know how to properly provide syntax coloring. ![]() (Note: the code still needs to compiled within AGI Studio, but it will read in any changes to the saved files in the src directory.) Once I discovered I could use an external text editor to modify the LOGIC files, that became my standard workflow. Fortunately, one can directly edit the LOGIC files stored in the src directory using their preferred text editor, instead of editing the source file directly inside AGI Studio. Unfortunately, the text editor in AGI Studio is quite simplistic and doesn't work too well. logic.045) into the project's src directory. One of the interesting side effects of modifying a LOGIC source file in AGI Studio for Mac is that it saves out a copy of the file (e.g. The AGI games were developed using a custom scripting language called LOGIC. Tweaking the occasional image makes for a fun experiment, but the true magic comes from altering the underlying logic of the game to provide additional functionality. With the right tools, it is not too difficult to change the appearance of a background picture or an inventory object's image. I've spent a good portion of the past year learning how to deconstruct, modify, and then reconstruct Sierra On-Line's AGI adventure games. BBEdit Codeless Language Module for Sierra's AGI LOGIC 21st May 2019 | Programming
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